House of Cards
Finding your ideal venue

Role

PM and UX/UI Designer

Approach

Goal-Directed Design

Duration

15 Weeks

Medium

Entertainment

My role

Product Manager and UX/UI Designer

Product Manager

  1. Led the overall Goal-directed design process

  2. Conducted weekly meetings to touch base on design processes

  3. Generated design team meeting recaps of key team deliverables and updates

  4. Managed time and scheduled tasks to align with educational stakeholder goals

  5. Record-keeping of user interview and testing data

UX/UI Designer

  1. Assisted with user workflows, wireframing, and other prototyping frameworks processes

  2. Provided interactions and animations to the working prototype

  3. Worked with a well-versed team of designers and researchers to confirm design decisions

About House of Cards

Project Overview

House of Cards is an all-in-one nightlife venue discovery curator for finding your ideal nightlife spaces without the hassle of extensive research.

House of Cards allows users to find, organize, save, and discover specific nightlife venues that are tailored to their liking.

The problem

Not Enough Tailored Information and Extensive Research

Problem Statement: The current state of the nightlife search market focuses primarily on visual discovery of events/venues discovery with a lack of reliable details. What existing products fail to address is key, condensed, and reliable venue information for better organization.

Our product/service will address this gap by prioritizing venue discoverability through accurate key content inclusion, including safety reviews and concise information.

Users can discover nightlife; however, with too many online sources and complex information, can prevent individuals from finding their ideal space.

User Interviews

What Our Users Want?

The team and I each conducted 5 interviews with users within the age range of 19-23, with a variety of questions ranging from topics of nightlife experience, planning, the use of technology, and peer influences.

Each question within our interview process was properly framed to extract ideal user intentions leading to our actions of implementation within our application.

Interview Insights

What were the common user patterns?

Our users were well thought out in their responses, giving our team ideal insights in relation to specific nightlife topics that were deemed important considerations needed for a great night out with others:

Safety

01

One main catalyst for individual decisions was safety. In relation from venue locations, security, and age demographics.

Information

02

A way to allow a claim a sense of transparency to reduce decision fatigue. Additonally saving time.

Group Planning

03

Group planning is a major benefactor wheather our individuals choose to visit a venue. Friend reccomendations are more trustworthy.

Distance

04

Distance and relevence of location is imparitive. Flexiblity of travel was mentioned, however it depends on the distance.

Copyright 2026 by Trenton Gwyn

Create a free website with Framer, the website builder loved by startups, designers and agencies.