Blueprint fashion education
Blueprint fashion education
Role
UX/UI Designer
Approach
Lean UX
Duration
4 weeks
Medium
Fashion Education
What is Blueprint?
What is Blueprint?
What is Blueprint?
A free-form fashion education application that allows users to learn, explore, build around their own personal fashion style
A free-form fashion education application that allows users to learn, explore, build around their own personal fashion style



The problem
The problem
Finding your own style can feel overwhelming
Finding your own style can feel overwhelming
My team and I were all avid within the world of fashion, however, we all noticed key within common fashion education. The majority market focuses on users who ALREADY have a creative vision, but these services lack basic educational fundamentals
My team and I were all avid within the world of fashion, however, we all noticed key within common fashion education. The majority market focuses on users who ALREADY have a creative vision, but these services lack basic educational fundamentals
My team and I were all avid within the world of fashion, however, we all noticed key within common fashion education. The majority market focuses on users who ALREADY have a creative vision, but these services lack basic educational fundamentals
Competitive Audit
Competitive Audit
What other services lack
What other services lack
Competitors Researched:
Pintrest
Stich Fix
Udemy
Skillshare
All competitors have features to educate users in some way, however they each either had to much overwhelming content overload or were to niche not unique to the user
Competitors Researched:
Pintrest
Stich Fix
Udemy
Skillshare
All competitors have features to educate users in some way, however they each either had to much overwhelming content overload or were to niche not unique to the user
Competitors Researched:
Pintrest
Stich Fix
Udemy
Skillshare
All competitors have features to educate users in some way, however they each either had to much overwhelming content overload or were to niche not unique to the user

Stitch Fix: Limiting style curation
Stitch Fix: Limiting style curation

Pintrest: Image heavy overload
Pintrest: Image heavy overload

Udemy: Techinal heavy learning
Udemy: Techinal heavy learning

Skillshare: Cluttered information
Skillshare: Cluttered information
Solutions
Solutions
Lean UX approach
Lean UX approach
My team and I utilized Lean UX, which is a collaborative design methodology that focuses on forming assumptions, customer collaboration, and constant iteration. The Lean UX Canvas was also utilized to create mock real-world scenarios for our product, such as business problems, outcomes, and user benefits. Our project was condensed into 2 two-week design sprints, ranging from a multitude of team meetings and tests.
My team and I utilized Lean UX, which is a collaborative design methodology that focuses on forming assumptions, customer collaboration, and constant iteration. The Lean UX Canvas was also utilized to create mock real-world scenarios for our product, such as business problems, outcomes, and user benefits. Our project was condensed into 2 two-week design sprints, ranging from a multitude of team meetings and tests.
My team and I utilized Lean UX, which is a collaborative design methodology that focuses on forming assumptions, customer collaboration, and constant iteration. The Lean UX Canvas was also utilized to create mock real-world scenarios for our product, such as business problems, outcomes, and user benefits. Our project was condensed into 2 two-week design sprints, ranging from a multitude of team meetings and tests.

Sprint 1
Sprint 1
Proto-personas
Proto-personas
Our proto personas were determined by the team to display two potential users who would use BluePrint:
Jessica Parker (Primary) - Simple post-grad looking for a guide to learn their own style without to many options.
Chris Preston - More experienced fashion enthusiast looking for a place to store his low-stakes experimental fashion designs.
Our proto personas were determined by the team to display two potential users who would use BluePrint:
Jessica Parker (Primary) - Simple post-grad looking for a guide to learn their own style without to many options.
Chris Preston - More experienced fashion enthusiast looking for a place to store his low-stakes experimental fashion designs.
Our proto personas were determined by the team to display two potential users who would use BluePrint:
Jessica Parker (Primary) - Simple post-grad looking for a guide to learn their own style without to many options.
Chris Preston - More experienced fashion enthusiast looking for a place to store his low-stakes experimental fashion designs.






Sprint 1
Sprint 1
MVPs
MVPs
The Lean UX canvas helped my team and I create our hypothesis table for determining which features would need to be tested and implemented first for each MVP. Each MVP was low-fidelity prototyped and tested for primary functionality and user feedback. Our MVPs were each stored in our sprint backlog.
MVP 1 - Live-fashion social vote features to help users vote on their favorite styles
MVP 2 - Custom mood board libraries for organizations
MVP 3 - Onboarding style coordinator
MVP 4 - Streamlined save and navigations
The Lean UX canvas helped my team and I create our hypothesis table for determining which features would need to be tested and implemented first for each MVP. Each MVP was low-fidelity prototyped and tested for primary functionality and user feedback. Our MVPs were each stored in our sprint backlog.
MVP 1 - Live-fashion social vote features to help users vote on their favorite styles
MVP 2 - Custom mood board libraries for organizations
MVP 3 - Onboarding style coordinator
MVP 4 - Streamlined save and navigations
The Lean UX canvas helped my team and I create our hypothesis table for determining which features would need to be tested and implemented first for each MVP. Each MVP was low-fidelity prototyped and tested for primary functionality and user feedback. Our MVPs were each stored in our sprint backlog.
MVP 1 - Live-fashion social vote features to help users vote on their favorite styles
MVP 2 - Custom mood board libraries for organizations
MVP 3 - Onboarding style coordinator
MVP 4 - Streamlined save and navigations

Sprint 1
Sprint 1
Testing our MVPs (Minimum Viable Products)
Testing our MVPs (Minimum Viable Products)
Unlike Goal-Directed design, Lean UX relies more upon consistent testing, user feedback, and continuous learning. Thus, our team interviewed and conducted usability tests on our low-fidelity prototype MVPs. The primary purpose of our test was to see user flows and behaviors to determine what needed to be changed and or implemented in the future.
Unlike Goal-Directed design, Lean UX relies more upon consistent testing, user feedback, and continuous learning. Thus, our team interviewed and conducted usability tests on our low-fidelity prototype MVPs. The primary purpose of our test was to see user flows and behaviors to determine what needed to be changed and or implemented in the future.
Unlike Goal-Directed design, Lean UX relies more upon consistent testing, user feedback, and continuous learning. Thus, our team interviewed and conducted usability tests on our low-fidelity prototype MVPs. The primary purpose of our test was to see user flows and behaviors to determine what needed to be changed and or implemented in the future.
Sprint 1
Sprint 1
Feedback and data
Feedback and data
The majority of our tests collected quantitative and qualitative data in relation to our users' behaviors. Quantitative data was utilized to see overall time till task completions and measure learnability. Our qualitative data were direct quotes in relation for ou application from our users. To give us recommendations or imporvements on our product.
Sprint 1 insights and needed changes:
Clearer visual hierarchy
Users at times got lost within our application and some task took longer than expected
More expansive features and explanations
Users postivly commented on features we had, so they wanted to follow up
A focus more on education features and style curation
Users wanted the application to feel more personal than social
The majority of our tests collected quantitative and qualitative data in relation to our users' behaviors. Quantitative data was utilized to see overall time till task completions and measure learnability. Our qualitative data were direct quotes in relation for ou application from our users. To give us recommendations or imporvements on our product.
Sprint 1 insights and needed changes:
Clearer visual hierarchy
Users at times got lost within our application and some task took longer than expected
More expansive features and explanations
Users postivly commented on features we had, so they wanted to follow up
A focus more on education features and style curation
Users wanted the application to feel more personal than social
The majority of our tests collected quantitative and qualitative data in relation to our users' behaviors. Quantitative data was utilized to see overall time till task completions and measure learnability. Our qualitative data were direct quotes in relation for ou application from our users. To give us recommendations or imporvements on our product.
Sprint 1 insights and needed changes:
Clearer visual hierarchy
Users at times got lost within our application and some task took longer than expected
More expansive features and explanations
Users postivly commented on features we had, so they wanted to follow up
A focus more on education features and style curation
Users wanted the application to feel more personal than social

Sprint 1
Sprint 1 Retrospective
After our first sprint, my team discussed why new changes are needed for users. Based on our user feedback and team structure, we need to improve the following:
1. Weekly team communication
2. Expanding on user-preferred features and application changes
3. Assignments for new MVPs prototyping for sprint 2
After our first sprint, my team discussed why new changes are needed for users. Based on our user feedback and team structure, we need to improve the following:
1. Weekly team communication
2. Expanding on user-preferred features and application changes
3. Assignments for new MVPs prototyping for sprint 2
After our first sprint, my team discussed why new changes are needed for users. Based on our user feedback and team structure, we need to improve the following:
1. Weekly team communication
2. Expanding on user-preferred features and application changes
3. Assignments for new MVPs prototyping for sprint 2
Sprint 2
Sprint 2 Introduction
To start Sprint 2 my team and I primarliy learned that our users wanted a more personalized experience. An experience that allowed them to view a variety a styles, store them, and learn fashion education at their own pace and freedom. Thus, we needed to elimate the live voting feature and edit our original product backlog and MVPs
MVP 1 - Add learning modules
MVP 2 - More personalized onboarding (demographics refrenced)
MVP 3 - Options for mood board discoverability
MVP 4 - Custom mood board page collections
To start Sprint 2 my team and I primarliy learned that our users wanted a more personalized experience. An experience that allowed them to view a variety a styles, store them, and learn fashion education at their own pace and freedom. Thus, we needed to elimate the live voting feature and edit our original product backlog and MVPs
MVP 1 - Add learning modules
MVP 2 - More personalized onboarding (demographics refrenced)
MVP 3 - Options for mood board discoverability
MVP 4 - Custom mood board page collections


Sprint 2
Sprint 2 Introduction
To start Sprint 2 my team and I primarliy learned that our users wanted a more personalized experience. An experience that allowed them to view a variety a styles, store them, and learn fashion education at their own pace and freedom. Thus, we needed to elimate the live voting feature and edit our original product backlog and MVPs
MVP 1 - Add learning modules
MVP 2 - More personalized onboarding (demographics refrenced)
MVP 3 - Options for mood board discoverability
MVP 4 - Custom mood board page collections

Sprint 2
From low to high fidelity designs
Similar to sprint 1, we interviewed and tested 6 total individuals who had a wide range of fashion expertise. Users are testing navigation, newly added features, and new interactions, which we gained supplemental feedback from.
Similar to sprint 1, we interviewed and tested 6 total individuals who had a wide range of fashion expertise. Users are testing navigation, newly added features, and new interactions, which we gained supplemental feedback from.
Sprint 2
Learning Modules
We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease
Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.
Result: User were able to see multiple starting points to different fashion education modules.
We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease
Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.
Result: User were able to see multiple starting points to different fashion education modules.
Sprint 2
New mood board collection pages
We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease
Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.
Result: User were able to see multiple starting points to different fashion education modules.
We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease
Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.
Result: User were able to see multiple starting points to different fashion education modules.
1st Iteration
1st Iteration


2nd Iteration
2nd Iteration


Sprint 2
Discoverability features
Blueprint is meant to allow users to find mood board that they can freely discover and safe to a collection. We wanted to ensure and limited the mood board customization to pre made boards to help formulate the educational aspects of our application.
Feedback from testing: Users asked for secondary options that veers away from creating your own mood from stratch
Result: Users prefered the discoverability feature over the customization due to the amount of time it can save them.
Blueprint is meant to allow users to find mood board that they can freely discover and safe to a collection. We wanted to ensure and limited the mood board customization to pre made boards to help formulate the educational aspects of our application.
Feedback from testing: Users asked for secondary options that veers away from creating your own mood from stratch
Result: Users prefered the discoverability feature over the customization due to the amount of time it can save them.
Sprint 2
New mood board collection page
In contrast to our sprint 1 designs, we wanted to create a system where users could see and store their collected moodboards from the discover page in one place. Users can search by the moodboard name, filter by fashion tags, and freely navigate between each section
Feedback from testing: Users wanted a system where you can view all your pre selected mood boards.
Result: Users were able to see and navigate from their various mood board collections instead of creating one from scratch.
1st Iteration

2nd Iteration

Sprint 2
Discoverability features
Blueprint is meant to allow users to find mood board that they can freely discover and safe to a collection. We wanted to ensure and limited the mood board customization to pre made boards to help formulate the educational aspects of our application.
Feedback from testing: Users asked for secondary options that veers away from creating your own mood from stratch
Result: Users prefered the discoverability feature over the customization due to the amount of time it can save them.
User find a mood board
User find a mood board
User find a mood board

Saved to collection
Saved to collection

Sprint 2
Retrospective
As sprint 2 concluded the team and I went back to the drawing board of what went wrong and what we had accomplished. As we approached the final week our team wanted to focus on the product at hand and the polishing to a complete high fidelity prototype.
Key takeaways for refinements:
Establishing better file hygenine
Cleaning up interaction bugs
Refining our UI
As sprint 2 concluded the team and I went back to the drawing board of what went wrong and what we had accomplished. As we approached the final week our team wanted to focus on the product at hand and the polishing to a complete high fidelity prototype.
Key takeaways for refinements:
Establishing better file hygenine
Cleaning up interaction bugs
Refining our UI
As sprint 2 concluded the team and I went back to the drawing board of what went wrong and what we had accomplished. As we approached the final week our team wanted to focus on the product at hand and the polishing to a complete high fidelity prototype.
Key takeaways for refinements:
Establishing better file hygenine
Cleaning up interaction bugs
Refining our UI

Final Stages
Refinements and consistancy
During our final week, we wanted to ensure our system was as consistent as possible. By refining our color styles, the soft 8-pt grid, and text consistency.
During our final week, we wanted to ensure our system was as consistent as possible. By refining our color styles, the soft 8-pt grid, and text consistency.
Final Stages
Final 5 week result of Blueprint
In only 5 weeks, we were able to create a fully functional prototype that exemplifies Blueprint's core features and functionality. The final goal of Blueprint is to help educate users on their personal style through simple learning modules, discoverability, and style curation.
In only 5 weeks, we were able to create a fully functional prototype that exemplifies Blueprint's core features and functionality. The final goal of Blueprint is to help educate users on their personal style through simple learning modules, discoverability, and style curation.












