Blueprint fashion education

Blueprint fashion education

Role

UX/UI Designer

Approach

Lean UX

Duration

4 weeks

Medium

Fashion Education

What is Blueprint?

What is Blueprint?

What is Blueprint?
A free-form fashion education application that allows users to learn, explore, build around their own personal fashion style

A free-form fashion education application that allows users to learn, explore, build around their own personal fashion style

The problem

The problem

Finding your own style can feel overwhelming

Finding your own style can feel overwhelming

My team and I were all avid within the world of fashion, however, we all noticed key within common fashion education. The majority market focuses on users who ALREADY have a creative vision, but these services lack basic educational fundamentals

My team and I were all avid within the world of fashion, however, we all noticed key within common fashion education. The majority market focuses on users who ALREADY have a creative vision, but these services lack basic educational fundamentals

My team and I were all avid within the world of fashion, however, we all noticed key within common fashion education. The majority market focuses on users who ALREADY have a creative vision, but these services lack basic educational fundamentals

Competitive Audit

Competitive Audit

What other services lack

What other services lack

Competitors Researched:

  1. Pintrest

  2. Stich Fix

  3. Udemy

  4. Skillshare

All competitors have features to educate users in some way, however they each either had to much overwhelming content overload or were to niche not unique to the user

Competitors Researched:

  1. Pintrest

  2. Stich Fix

  3. Udemy

  4. Skillshare

All competitors have features to educate users in some way, however they each either had to much overwhelming content overload or were to niche not unique to the user

Competitors Researched:

  1. Pintrest

  2. Stich Fix

  3. Udemy

  4. Skillshare

All competitors have features to educate users in some way, however they each either had to much overwhelming content overload or were to niche not unique to the user

Stitch Fix: Limiting style curation

Stitch Fix: Limiting style curation

Pintrest: Image heavy overload

Pintrest: Image heavy overload

Udemy: Techinal heavy learning

Udemy: Techinal heavy learning

Skillshare: Cluttered information

Skillshare: Cluttered information

Solutions

Solutions

Lean UX approach

Lean UX approach

My team and I utilized Lean UX, which is a collaborative design methodology that focuses on forming assumptions, customer collaboration, and constant iteration. The Lean UX Canvas was also utilized to create mock real-world scenarios for our product, such as business problems, outcomes, and user benefits. Our project was condensed into 2 two-week design sprints, ranging from a multitude of team meetings and tests.

My team and I utilized Lean UX, which is a collaborative design methodology that focuses on forming assumptions, customer collaboration, and constant iteration. The Lean UX Canvas was also utilized to create mock real-world scenarios for our product, such as business problems, outcomes, and user benefits. Our project was condensed into 2 two-week design sprints, ranging from a multitude of team meetings and tests.

My team and I utilized Lean UX, which is a collaborative design methodology that focuses on forming assumptions, customer collaboration, and constant iteration. The Lean UX Canvas was also utilized to create mock real-world scenarios for our product, such as business problems, outcomes, and user benefits. Our project was condensed into 2 two-week design sprints, ranging from a multitude of team meetings and tests.

Sprint 1

Sprint 1

Proto-personas

Proto-personas

Our proto personas were determined by the team to display two potential users who would use BluePrint:

  1. Jessica Parker (Primary) - Simple post-grad looking for a guide to learn their own style without to many options.

  2. Chris Preston - More experienced fashion enthusiast looking for a place to store his low-stakes experimental fashion designs.


Our proto personas were determined by the team to display two potential users who would use BluePrint:

  1. Jessica Parker (Primary) - Simple post-grad looking for a guide to learn their own style without to many options.

  2. Chris Preston - More experienced fashion enthusiast looking for a place to store his low-stakes experimental fashion designs.


Our proto personas were determined by the team to display two potential users who would use BluePrint:

  1. Jessica Parker (Primary) - Simple post-grad looking for a guide to learn their own style without to many options.

  2. Chris Preston - More experienced fashion enthusiast looking for a place to store his low-stakes experimental fashion designs.


Sprint 1

Sprint 1

MVPs

MVPs

The Lean UX canvas helped my team and I create our hypothesis table for determining which features would need to be tested and implemented first for each MVP. Each MVP was low-fidelity prototyped and tested for primary functionality and user feedback. Our MVPs were each stored in our sprint backlog.

  1. MVP 1 - Live-fashion social vote features to help users vote on their favorite styles

  2. MVP 2 - Custom mood board libraries for organizations

  3. MVP 3 - Onboarding style coordinator

  4. MVP 4 - Streamlined save and navigations

The Lean UX canvas helped my team and I create our hypothesis table for determining which features would need to be tested and implemented first for each MVP. Each MVP was low-fidelity prototyped and tested for primary functionality and user feedback. Our MVPs were each stored in our sprint backlog.

  1. MVP 1 - Live-fashion social vote features to help users vote on their favorite styles

  2. MVP 2 - Custom mood board libraries for organizations

  3. MVP 3 - Onboarding style coordinator

  4. MVP 4 - Streamlined save and navigations

The Lean UX canvas helped my team and I create our hypothesis table for determining which features would need to be tested and implemented first for each MVP. Each MVP was low-fidelity prototyped and tested for primary functionality and user feedback. Our MVPs were each stored in our sprint backlog.

  1. MVP 1 - Live-fashion social vote features to help users vote on their favorite styles

  2. MVP 2 - Custom mood board libraries for organizations

  3. MVP 3 - Onboarding style coordinator

  4. MVP 4 - Streamlined save and navigations

Sprint 1

Sprint 1

Testing our MVPs (Minimum Viable Products)

Testing our MVPs (Minimum Viable Products)

Unlike Goal-Directed design, Lean UX relies more upon consistent testing, user feedback, and continuous learning. Thus, our team interviewed and conducted usability tests on our low-fidelity prototype MVPs. The primary purpose of our test was to see user flows and behaviors to determine what needed to be changed and or implemented in the future.


Unlike Goal-Directed design, Lean UX relies more upon consistent testing, user feedback, and continuous learning. Thus, our team interviewed and conducted usability tests on our low-fidelity prototype MVPs. The primary purpose of our test was to see user flows and behaviors to determine what needed to be changed and or implemented in the future.


Unlike Goal-Directed design, Lean UX relies more upon consistent testing, user feedback, and continuous learning. Thus, our team interviewed and conducted usability tests on our low-fidelity prototype MVPs. The primary purpose of our test was to see user flows and behaviors to determine what needed to be changed and or implemented in the future.


Sprint 1

Sprint 1

Feedback and data

Feedback and data

The majority of our tests collected quantitative and qualitative data in relation to our users' behaviors. Quantitative data was utilized to see overall time till task completions and measure learnability. Our qualitative data were direct quotes in relation for ou application from our users. To give us recommendations or imporvements on our product.

Sprint 1 insights and needed changes:

  1. Clearer visual hierarchy

    • Users at times got lost within our application and some task took longer than expected

  2. More expansive features and explanations

    • Users postivly commented on features we had, so they wanted to follow up

  3. A focus more on education features and style curation

    • Users wanted the application to feel more personal than social

The majority of our tests collected quantitative and qualitative data in relation to our users' behaviors. Quantitative data was utilized to see overall time till task completions and measure learnability. Our qualitative data were direct quotes in relation for ou application from our users. To give us recommendations or imporvements on our product.

Sprint 1 insights and needed changes:

  1. Clearer visual hierarchy

    • Users at times got lost within our application and some task took longer than expected

  2. More expansive features and explanations

    • Users postivly commented on features we had, so they wanted to follow up

  3. A focus more on education features and style curation

    • Users wanted the application to feel more personal than social

The majority of our tests collected quantitative and qualitative data in relation to our users' behaviors. Quantitative data was utilized to see overall time till task completions and measure learnability. Our qualitative data were direct quotes in relation for ou application from our users. To give us recommendations or imporvements on our product.

Sprint 1 insights and needed changes:

  1. Clearer visual hierarchy

    • Users at times got lost within our application and some task took longer than expected

  2. More expansive features and explanations

    • Users postivly commented on features we had, so they wanted to follow up

  3. A focus more on education features and style curation

    • Users wanted the application to feel more personal than social

Sprint 1

Sprint 1 Retrospective

After our first sprint, my team discussed why new changes are needed for users. Based on our user feedback and team structure, we need to improve the following:
1. Weekly team communication
2. Expanding on user-preferred features and application changes
3. Assignments for new MVPs prototyping for sprint 2

After our first sprint, my team discussed why new changes are needed for users. Based on our user feedback and team structure, we need to improve the following:
1. Weekly team communication
2. Expanding on user-preferred features and application changes
3. Assignments for new MVPs prototyping for sprint 2

After our first sprint, my team discussed why new changes are needed for users. Based on our user feedback and team structure, we need to improve the following:
1. Weekly team communication
2. Expanding on user-preferred features and application changes
3. Assignments for new MVPs prototyping for sprint 2

Sprint 2

Sprint 2 Introduction

To start Sprint 2 my team and I primarliy learned that our users wanted a more personalized experience. An experience that allowed them to view a variety a styles, store them, and learn fashion education at their own pace and freedom. Thus, we needed to elimate the live voting feature and edit our original product backlog and MVPs

  1. MVP 1 - Add learning modules

  2. MVP 2 - More personalized onboarding (demographics refrenced)

  3. MVP 3 - Options for mood board discoverability

  4. MVP 4 - Custom mood board page collections

To start Sprint 2 my team and I primarliy learned that our users wanted a more personalized experience. An experience that allowed them to view a variety a styles, store them, and learn fashion education at their own pace and freedom. Thus, we needed to elimate the live voting feature and edit our original product backlog and MVPs

  1. MVP 1 - Add learning modules

  2. MVP 2 - More personalized onboarding (demographics refrenced)

  3. MVP 3 - Options for mood board discoverability

  4. MVP 4 - Custom mood board page collections

Sprint 2

Sprint 2 Introduction

To start Sprint 2 my team and I primarliy learned that our users wanted a more personalized experience. An experience that allowed them to view a variety a styles, store them, and learn fashion education at their own pace and freedom. Thus, we needed to elimate the live voting feature and edit our original product backlog and MVPs

  1. MVP 1 - Add learning modules

  2. MVP 2 - More personalized onboarding (demographics refrenced)

  3. MVP 3 - Options for mood board discoverability

  4. MVP 4 - Custom mood board page collections


Sprint 2

From low to high fidelity designs

Similar to sprint 1, we interviewed and tested 6 total individuals who had a wide range of fashion expertise. Users are testing navigation, newly added features, and new interactions, which we gained supplemental feedback from.

Similar to sprint 1, we interviewed and tested 6 total individuals who had a wide range of fashion expertise. Users are testing navigation, newly added features, and new interactions, which we gained supplemental feedback from.

Sprint 2

Learning Modules

We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease

Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.

Result: User were able to see multiple starting points to different fashion education modules.

We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease

Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.

Result: User were able to see multiple starting points to different fashion education modules.

Sprint 2

New mood board collection pages

We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease

Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.

Result: User were able to see multiple starting points to different fashion education modules.

We wanted our users to see what it would be like to have a structure module section with a friendly user interface. We wanted to make our system a simple step proceed and allow navigational ease

Feedback from testing: Users wanted complete freedom to choose between any module instead of a linear learning structure.

Result: User were able to see multiple starting points to different fashion education modules.

1st Iteration

1st Iteration

2nd Iteration

2nd Iteration

Sprint 2

Discoverability features

Blueprint is meant to allow users to find mood board that they can freely discover and safe to a collection. We wanted to ensure and limited the mood board customization to pre made boards to help formulate the educational aspects of our application.

Feedback from testing: Users asked for secondary options that veers away from creating your own mood from stratch

Result: Users prefered the discoverability feature over the customization due to the amount of time it can save them.

Blueprint is meant to allow users to find mood board that they can freely discover and safe to a collection. We wanted to ensure and limited the mood board customization to pre made boards to help formulate the educational aspects of our application.

Feedback from testing: Users asked for secondary options that veers away from creating your own mood from stratch

Result: Users prefered the discoverability feature over the customization due to the amount of time it can save them.

Sprint 2

New mood board collection page

In contrast to our sprint 1 designs, we wanted to create a system where users could see and store their collected moodboards from the discover page in one place. Users can search by the moodboard name, filter by fashion tags, and freely navigate between each section

Feedback from testing: Users wanted a system where you can view all your pre selected mood boards.

Result: Users were able to see and navigate from their various mood board collections instead of creating one from scratch.

1st Iteration

2nd Iteration

Sprint 2

Discoverability features

Blueprint is meant to allow users to find mood board that they can freely discover and safe to a collection. We wanted to ensure and limited the mood board customization to pre made boards to help formulate the educational aspects of our application.

Feedback from testing: Users asked for secondary options that veers away from creating your own mood from stratch

Result: Users prefered the discoverability feature over the customization due to the amount of time it can save them.

User find a mood board

User find a mood board

User find a mood board

Saved to collection

Saved to collection

Sprint 2

Retrospective

As sprint 2 concluded the team and I went back to the drawing board of what went wrong and what we had accomplished. As we approached the final week our team wanted to focus on the product at hand and the polishing to a complete high fidelity prototype.

Key takeaways for refinements:

  • Establishing better file hygenine

  • Cleaning up interaction bugs

  • Refining our UI


As sprint 2 concluded the team and I went back to the drawing board of what went wrong and what we had accomplished. As we approached the final week our team wanted to focus on the product at hand and the polishing to a complete high fidelity prototype.

Key takeaways for refinements:

  • Establishing better file hygenine

  • Cleaning up interaction bugs

  • Refining our UI


As sprint 2 concluded the team and I went back to the drawing board of what went wrong and what we had accomplished. As we approached the final week our team wanted to focus on the product at hand and the polishing to a complete high fidelity prototype.

Key takeaways for refinements:

  • Establishing better file hygenine

  • Cleaning up interaction bugs

  • Refining our UI


Final Stages

Refinements and consistancy

During our final week, we wanted to ensure our system was as consistent as possible. By refining our color styles, the soft 8-pt grid, and text consistency.

During our final week, we wanted to ensure our system was as consistent as possible. By refining our color styles, the soft 8-pt grid, and text consistency.

Final Stages

Final 5 week result of Blueprint

In only 5 weeks, we were able to create a fully functional prototype that exemplifies Blueprint's core features and functionality. The final goal of Blueprint is to help educate users on their personal style through simple learning modules, discoverability, and style curation.

In only 5 weeks, we were able to create a fully functional prototype that exemplifies Blueprint's core features and functionality. The final goal of Blueprint is to help educate users on their personal style through simple learning modules, discoverability, and style curation.

Copyright 2025 by Trent Gwyn

Copyright 2025 by Trent Gwyn

Create a free website with Framer, the website builder loved by startups, designers and agencies.